Sensitivity Converter & DPI Converter
Bring your sensitivity to another game. Choose your games and DPI to match cm/360, or switch to the DPI calculator for a hardware setting change.
Match your mouse sensitivity
At 800 DPI, this matches the same full-turn distance.
- cm / 360°
- 51.954545
- in / 360°
- 20.454545
For default hip-fire settings with acceleration off. Scoped aim and custom input settings can feel different. Game missing or custom settings? Use measured cm/360.
How the conversion works & preset sources
Target sensitivity = source sensitivity × source DPI × source yaw ÷ (target DPI × target yaw). One full turn in centimeters = 914.4 ÷ (DPI × sensitivity × yaw).
Reference yaw values: CS2, Apex Legends and Team Fortress 2 use 0.022; Valorant uses 0.07 degrees per mouse count at sensitivity 1. These community reference presets are documented by the LibreAim project (checked September 9, 2026). They are not publisher-certified measurements.
For example, CS2 sensitivity 1 at 800 DPI converts to about 0.31428571 in Valorant at 800 DPI, or 0.15714286 at 1600 DPI. All three settings correspond to about 51.95 cm/360. Apply the closest value the game accepts, then verify one full turn in game.
Keep your eDPI unchanged
Use values from the same game. The calculator updates as you type.
- Current eDPI
- 800
- Target eDPI
- 800
- DPI change
- +100%
Use this only inside the same game with the same yaw/input scale. eDPI alone does not convert sensitivity between different games.
Common DPI settings at 800 eDPI
Each row keeps the same mathematical eDPI using the current game sensitivity scale.
| DPI | Matching sensitivity | eDPI |
|---|---|---|
| 400 | 2 | 800 |
| 800 | 1 | 800 |
| 1,600 | 0.5 | 800 |
| 3,200 | 0.25 | 800 |
Match mouse sensitivity between games
Use your measured mouse travel for one full turn in each game. The starting values below are an example, not game presets.
Measure the target game at the DPI you will actually use. Do not change that DPI after measuring.
Expected full-turn distance: 40 cm. Apply the setting, then measure again in the target game.
How to measure and check the conversion
- In the source game, use a fixed landmark and measure the physical mouse travel for one complete horizontal turn. Use hip-fire mode and turn acceleration off where supported.
- Repeat in the target game at a known sensitivity and the DPI you intend to keep. Enter both distances in centimeters and that target sensitivity.
- Apply the calculated setting in the target game. Repeat the full turn and compare the distance; use repeated measurements to reduce hand error.
Formula: new target sensitivity = measured target sensitivity × target cm/360 ÷ source cm/360. For 40 cm in the source game and 30 cm at sensitivity 1 in the target game, use 0.75 in the target game.
This assumes a linear sensitivity slider. It matches full-turn distance, not screen-space movement or scoped aim. FOV, acceleration, ADS multipliers, slider rounding, and nonlinear input scales can require separate calibration. This browser cannot measure rotation inside another game.
DPI conversion without guesswork
First calculate current eDPI: current DPI × current sensitivity. Then divide that value by the new DPI. For example, 800 DPI × 1.0 sensitivity equals 800 eDPI. Moving to 1600 DPI requires 0.5 sensitivity to keep the same 800 eDPI.
400, 800, and 1600 DPI examples
At 800 eDPI, use 2.0 sensitivity with 400 DPI, 1.0 with 800 DPI, or 0.5 with 1600 DPI. These presets are quick examples, not recommended settings. Your own sens converter result depends on the eDPI you want to preserve.
Same game, same input scale
eDPI is reliable for changing hardware DPI inside one game. A different game may translate one sensitivity unit into a different rotation angle. Use the measured game-to-game converter to match full-turn distance instead of assuming the same eDPI is universal.
Measure before and after
If the converted setting feels wrong, verify that mouse acceleration is disabled, the game has accepted the decimal value, and the mouse really changed to the selected DPI profile. The DPI analyzer can help check the effective hardware setting.
Sensitivity converter questions
How do I convert sensitivity when changing DPI?+
Multiply your current DPI by your current sensitivity to get eDPI, then divide that eDPI by the new DPI. The result preserves the same effective setting inside the same game.
What is eDPI?+
eDPI is mouse DPI multiplied by in-game sensitivity. It is useful for comparing settings inside the same game, but it is not automatically comparable across games with different input scales.
Can I use this as a game-to-game sensitivity converter?+
Yes. Choose CS2, Valorant, Apex Legends or Team Fortress 2 in the game converter and enter your source sensitivity and both DPI settings. The reference hip-fire presets match cm/360. For custom settings or another game, use measured full-turn distances and verify in game. Scoped aim requires separate calibration.
Can I use this as a quick sens converter?+
Yes. The game converter updates as you type and lets you copy just the target sensitivity or share the complete setup. For a DPI change inside one game, use the DPI calculator below. Check the rounded result with a full turn in the target game.
Does changing DPI change my physical mouse speed?+
Yes, unless you lower or raise the in-game sensitivity to compensate. The converter calculates the matching sensitivity that keeps eDPI unchanged.
Is the sensitivity calculation private?+
Yes. The values and formula run locally in your browser and are not uploaded or saved to an account.